tag:blogger.com,1999:blog-6186411787977962731.post7081022969465881921..comments2023-10-01T15:19:46.052+01:00Comments on Nagora's Corner: AD&D Initiative - The Main EventNagorahttp://www.blogger.com/profile/10805769538648631984noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6186411787977962731.post-24092179638161830392012-05-28T15:07:42.910+01:002012-05-28T15:07:42.910+01:00Well, that is the issue for me, I reckon, which is...Well, that is the issue for me, I reckon, which is that the DMG never describes how timed actions interact with one another (the only clue is a cryptic comment in the PHB about spell versus spell). So, whatever answer we come up with is not going to be "by the book". These days I am inclined towards adapting the weapon speed versus casting time rules (difference between initiative dice compared to the difference between casting times in cases where the higher casting time has won initiative).<br /><br />As you note, though, there is a basic tension in rounds and timed actions that just has to be hand waived away, because playability has priority over everything else. :DAnonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-21114976708983765262012-05-28T13:05:23.302+01:002012-05-28T13:05:23.302+01:00Well, I know what you mean and I know why because ...Well, I know what you mean and I know why because I generally agree that it's unsatisfactory in many cases but I just put it down to granularity. Some things get hand-waved and this seems to be one of them.<br /><br />Your solution of having the winning initiative be a sort of "minimum time" for losing timed actions is very workable IMO, but it's not BtB and it does raise some issues that the book doesn't handle.<br /><br />Written orders is also potentially a good way of handling things but it doesn't float many players' boats IME, particularly what are called "casual gamers" these days.Nagorahttps://www.blogger.com/profile/10805769538648631984noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-66823488327188225852012-05-28T12:55:09.000+01:002012-05-28T12:55:09.000+01:00I reckon in cases where it matters what player'...I reckon in cases where it matters what player's choose as actions relative to each other (player versus player), I would have them use "written orders" <i>à la</i> <i>Chain Mail</i>. I am still not happy with the interpretation that initiative plays no role when timed actions have different lengths, but live and let live, I guess. :DAnonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.com