tag:blogger.com,1999:blog-6186411787977962731.post2424198420754921595..comments2023-10-01T15:19:46.052+01:00Comments on Nagora's Corner: Barbarian/Cavalier FailNagorahttp://www.blogger.com/profile/10805769538648631984noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-6186411787977962731.post-29457871188541741022012-10-23T13:42:44.679+01:002012-10-23T13:42:44.679+01:00My experience is the opposite, ONLY in HL games do...My experience is the opposite, ONLY in HL games does the "light" fighter make his "return"Genghis Donhttps://www.blogger.com/profile/05045041861047991939noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-69679435356194362352012-10-18T20:19:40.313+01:002012-10-18T20:19:40.313+01:00Well, as I've said in another place, the utili...Well, as I've said in another place, the utility of two-weapon fighting depends on several factors including stats and DM style.<br /><br />I totally agree that the "like normal clothes" idea for magic armour is over the top, at least for my taste.<br /><br />The magic item route is, as you say, another way to allow light fighters, although rarely as good as armour+shield for high-level games, IME.Nagorahttps://www.blogger.com/profile/10805769538648631984noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-54480534618874971622012-10-18T01:03:39.331+01:002012-10-18T01:03:39.331+01:00eh, if one sticks to the high magic default, "...eh, if one sticks to the high magic default, "light" fighters can be competative indeed.<br /><br /> First, I suggest using DMG pg 28 "When magic armor is worn, assume that its properties allow movement of the next higher base rate and that weight is cut by 50%" & NOT the encumberless version in the same book.<br /><br /> Next, bracers of defense (or simular) plus magical protection items (&/or simular)can provide AC as good or better than that of magical armor/shield (& other items).<br /><br /> Finally, an off hand weapon more than compensates for a shield at a given point in any fighter's career; it's just a matter of when.<br /><br />2 handed weapons are still garbage, though, as you say. They truly need a re-work. Increasing them to a d10, d12 or even higher damage base might work.Genghis Donhttps://www.blogger.com/profile/05045041861047991939noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-57626774972132272012-10-14T17:55:10.544+01:002012-10-14T17:55:10.544+01:00I've also thought of only granting the best of...I've also thought of only granting the best of the two but I've not come to any fixed decision as yet.<br /><br />Strangely, Blogspot swapped some of the early paragraphs about. I think it's fixed now.Nagorahttps://www.blogger.com/profile/10805769538648631984noreply@blogger.comtag:blogger.com,1999:blog-6186411787977962731.post-78936055578317982832012-10-14T09:58:52.240+01:002012-10-14T09:58:52.240+01:00Good observations. Recently I have been toying wit...Good observations. Recently I have been toying with the idea of making dexterity and magical shield bonuses exclusive of one another, which might go some way to solving this issue.Anonymoushttps://www.blogger.com/profile/05646247954542936623noreply@blogger.com