A campaign world gives the DM the ability to try different settings (tropical swamps, arid deserts, highly magical areas, suppressed magical areas, underwater kingdoms, sky-realms etc.) while allowing the players to adventure there without rolling new characters.
For radically different settings which would logically distort the gameworld too far (cars and aeroplanes; spaceships etc.), the alternative PMP, and the Inner and Outer Planes serve the same function.
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