Babylonian Worshippers
So, following on from the previous post, here's the table for Babylonian worshippers:
Encounter | Cleric | Druid | Fighter | Ranger | Magic-user | Illusionist | Thief | Assassin | Monk | Bard |
---|---|---|---|---|---|---|---|---|---|---|
Anu | 1-25 | 1-16 | ||||||||
Anshar | 26-50 | 17-31 | ||||||||
Druaga | 32-44 | 1-11 | 1-100 | |||||||
Girru | 45-58 | 12-42 | ||||||||
Istar | 51-69 | 1-100 | 43-61 | |||||||
Marduk | 59-75 | 62-73 | 1-100 | |||||||
Nergal | 70-100 | 76-85 | 74-89 | |||||||
Ramman | 86-100 | 90-100 | 1-100 |
This brings a problem with the system to the fore: there are no Babylonian deities listed with thieving skills (other than Druaga who presumably inherits the thieving abilities based on his assassin level).
In fact, this problem was there last week because none of the listed American deities have levels in the Paladin class and, in fact, neither do the Babylonian ones. That's not such a big deal - most campaigns can trundle along without paladin NPCs - but no thieves seems an unlikely social setup.
Looking at this I tried doing the table based on alignment, with the weights being the deity's hit points - a direct link back to Zak's original idea, albeit with a different methology. Here's the result:
Encounter | LG | NG | CG | LN | N | CN | LE | NE | CE |
---|---|---|---|---|---|---|---|---|---|
Anu | 1-43 | 1-32 | 1-62 | 1-30 | 1-41 | 1-41 | 1-34 | 1-25 | 1-32 |
Anshar | 26-44 | 33-56 | |||||||
Druaga | 35-53 | ||||||||
Girru | 44-73 | 33-54 | |||||||
Istar | 74-100 | 55-74 | 63-100 | 31-49 | 42-67 | 42-67 | 54-75 | 45-60 | 57-76 |
Marduk | 50-75 | ||||||||
Nergal | 76-100 | 61-79 | 77-100 | ||||||
Ramman | 75-100 | 76-100 | 68-100 | 68-100 | 80-100 |
It's okay and is another way to slice the data but in this case I'm using the "worshippers' alignment" entry for each deity and, looking ahead at the Celts, that might pose a problem too. Looking slightly further ahead to the Cthulhu Mythos, it isn't going to make for a particularly interesting range of options (spoiler: Chaotic Evil is what I'm talking about).
But for now it's okay.
I know it doesn't exactly fit with your chart, but I would probably give even chances for thieves to worship any of those gods... or be mostly aligned with the god/dess who is identified with the city-state that the thief is from - if I were playing a Mesopotamian-themed game. Most cities had a patron god and most Sumerian/Babylonian folks tended to worship a pantheon, versus just one.
ReplyDeleteThanks for the comment. I'm planning to address that in the next post, and it is why I think of these as more like "favourite deity" rolls than singular objects of worship and the same thing goes for Greek city-states too.
DeleteThe alignment table works quite well in this case as a stand-in for a thief, or just 0-level normal people
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ReplyDeleteHey Mr. Nagora,
ReplyDeleteI can't remember if I've posted here before, but I just wanted to say I've read and reread many of your entries, especially the ones which pertain to figuring out how AD&D works as it is presented in the books. I'm glad you're posting again!